How many kids will you see zeroing in on playing Bridge Constructor on their parent’s smartphones on the way back home from school? The answer will, certainly, lead you to the notion that technology is transforming the entire education system along with its core – the young learners.
A children’s average attention span for learning is 90 seconds yet their engagement in playing games on computers and smartphones is increasing day by day. A research, as stated on Generation M2: Media in the Lives of 8- to 18-Year-Olds by Victoria J., Foehr, Ulla G., and Roberts, Donald F, shows that “Children now spend more than seven and a half hours a day in front of a screen (e.g., TV, video games, computer).” By keeping the present scenario of learning in mind the idea of gamification – the infusion of games into learning – is serving the purpose of enhancing student’s involvement with studies.
Let’s See How?
The incorporation of the game in learning in necessary because traditional learning procedure is poorly designed. Learners loose the enthusiasm to learn as they grow older. Today your pitch to young learners who are becoming less curious about his or her learning goes like “if you want to get good grades you should study hard now”. Now this mechanical process of learning is definitely ruining the fun of learning. This is where gamification comes into play.
The inclusion of games like StarCraft makes a student more productive on producing visual models, Pirates makes a young learner familiar with Caribbean history or games like Bridge Constructor make the learners gain a systemic understanding of engineering problems.
Gamification of education is paving the way for collaborative learning. If you take a closer look at today’s learning process, the one thing you can easily distinguish is the student’s involvement in learning as a team. Gone are the days when, in traditional learning, the only thing a student has to do is listening to the teacher, now is the time of learning actively through games.
Gamification: How Effective?
Have you ever felt like you are getting tired and bored of harvest virtual crops on FarmVille or have you ever stopped defending your castle in Age of Empires in spite of being attacked by enemies over and over again? Of course not, study says nearly 26 million people play FarmVille every day. Imagine how gamification of education is changing the framework of the entire learning process? In this learning procedure a learner refuses to stop working on his weakness in spite of his problems regarding understanding and solving algebra, such is the effectiveness of gamification.
From learning the new words to solving algebra – gamification can simplify learning and make it more effective as the process has the capability to enthral the students for a longer time.
Most educational games give the students a sense of success every time they reach a new level. It offers short time assessments to judge the student’s progress. Instead of relying on end-of-the-year grades student’s capability is measured by their fragmented actions and good work habits every single day.
The necessity of learning and the popularity of playing are combined together in this relatively new approach to education. To increase student’s participation in learning the inclusion of educational games are playing an important role. The sole intention of gamification is empowering students with a customised approach of learning filled with individual triumphs and evoking the natural keenness and passion for learning.
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